It is safe to say that there are some really quality games that come out on PC which sadly never make their way to consoles. As a concole only gamer, sometimes it can be really hard to swallow. Braintonik’s Spheriums had originally only been set to release for PC, indeed it has been available on Steam via early access for some time. But the Indie studio has just announced that it will be bringing Spheriums to Xbox.
At our Montreal-based independent game development studio, we channel our passion for gaming and artistic creativity into creating our first title, Spheriums, developed using Unreal Engine.
Founded by Jean-Pierre Harvey, alias the “3D Modeler”, and Nicolas Michaud alias “The Coder”, we leverage our multi-disciplinary backgrounds to address every aspect of game production. We further enhance our expertise by collaborating with skilled freelancers.
Braintonik GameStudios values emphasize compassion, support, and respect for others. We believe that success is achieved through the dedication and teamwork of all members, as a product can only reach its full potential when everyone is aligned and shares the same passion and commitment. We champion exploration, learning, and active listening as fundamental life principles.
Our focus is on crafting games that can be enjoyed by the entire family, offering accessibility and promoting positive values for a wholesome gaming experience.