Braintonik GameStudios is a small independent game studio based in Montreal, founded by Nicolas Michaud and Jean-Pierre Harvey. We are driven by our passion for gaming, artistic creativity, and willingness to produce our first game called Spheriums, developed using the Unreal Engine.
Where do we come from?
It all started in the fall of 2020 when our passion for video games took a new direction. At first, we were just curious to discover the incredible possibilities that the Unreal Engine could offer. But we soon realized our multidisciplinary background was an exceptional asset in this field, so we started prototyping our game idea. After a few months, it became clear that this was more than a short-lived project, so we created Braintonik GameStudios to develop an original game called Spheriums.
Since then, we have invested (self-funded) tremendous time and money toward developing our game. Of course, this is a big challenge for a small indie game developer, but it’s an exciting experience that will make our dream come true.
A journey to rescue your civilization from the Drainers, your sworn enemies.
Craft power-ups, upgrade gear, create weapon implants, gather resources, and wisely unlock skills to save your people from extinction.
The Drainers have attacked after millennia of peace and threatened the Spheriums civilization!
Play as the Spherium warrior Arcos and uncover powerful secrets left by the ancient Elders throughout your star cluster. Drainers – sworn enemies of the Spheriums people – threaten your dying planet’s rapidly depleting energy. Can you save the Journeyed Worlds in time?