We are getting closer to the official release of Spheriums. The development has been quite a challenge for two people, and we want to thank the community for helping us create a better game. This ride would not have been possible without your precious feedback.
A new world 5 is under testing, and world 6 will be fantastic as we are already halfway through the design and coding. The current early access build on Steam will probably be the last one before releasing the official version this summer.
Furthermore, before we release the official release, we are drastically revamping the previous four worlds with better level design, enhancing the AI on enemies, beefing up the story, and reworking the gameplay to offer a higher challenge with more rewarding moments.
This is quite a journey, and we are very excited to get closer to the official release of Spheriums.
Founded by Nicolas Michaud and Jean-Pierre Harvey, our independent game development studio is based in the Montreal area. The team is driven by the passion for gaming, artistic creativity, and willingness to produce its first game called Spheriums, developed using the Unreal Engine.