We are getting closer to the official release of Spheriums. The development has been quite a challenge for two people, and we want to thank the community for helping us create a better game. This ride would not have been possible without your precious feedback.
A new world 5 is under testing, and world 6 will be fantastic as we are already halfway through the design and coding. The current early access build on Steam will probably be the last one before releasing the official version this summer.
Furthermore, before we release the official release, we are drastically revamping the previous four worlds with better level design, enhancing the AI on enemies, beefing up the story, and reworking the gameplay to offer a higher challenge with more rewarding moments.
This is quite a journey, and we are very excited to get closer to the official release of Spheriums.
At our Montreal-based independent game development studio, we channel our passion for gaming and artistic creativity into creating our first title, Spheriums, developed using Unreal Engine.
Founded by Jean-Pierre Harvey, alias the “3D Modeler”, and Nicolas Michaud alias “The Coder”, we leverage our multi-disciplinary backgrounds to address every aspect of game production. We further enhance our expertise by collaborating with skilled freelancers.
Braintonik GameStudios values emphasize compassion, support, and respect for others. We believe that success is achieved through the dedication and teamwork of all members, as a product can only reach its full potential when everyone is aligned and shares the same passion and commitment. We champion exploration, learning, and active listening as fundamental life principles.
Our focus is on crafting games that can be enjoyed by the entire family, offering accessibility and promoting positive values for a wholesome gaming experience.