Our approach is to work with the community to help us improve all aspects of the game. We want to enhance the gameplay, the design, to name a few, by fixing issues and exploring new ideas to allow everyone to experience the great game you deserve.
At our Montreal-based independent game development studio, we channel our passion for gaming and artistic creativity into creating our first title, Spheriums, developed using Unreal Engine.
Founded by Jean-Pierre Harvey, alias the “3D Modeler”, and Nicolas Michaud alias “The Coder”, we leverage our multi-disciplinary backgrounds to address every aspect of game production. We further enhance our expertise by collaborating with skilled freelancers.
Braintonik GameStudios values emphasize compassion, support, and respect for others. We believe that success is achieved through the dedication and teamwork of all members, as a product can only reach its full potential when everyone is aligned and shares the same passion and commitment. We champion exploration, learning, and active listening as fundamental life principles.
Our focus is on crafting games that can be enjoyed by the entire family, offering accessibility and promoting positive values for a wholesome gaming experience.