Our approach is to work with the community to help us improve all aspects of the game. We want to enhance the gameplay, the design, to name a few, by fixing issues and exploring new ideas to allow everyone to experience the great game you deserve.
Founded by Nicolas Michaud and Jean-Pierre Harvey, our independent game development studio is based in the Montreal area. Our passion for gaming drives us and our artistic creativity to produce our first game, Spheriums, developed with Unreal Engine.
Being just two developers, we benefit from our multi-disciplinary background to tackle every aspect of the game production, complementing our expertise by subcontracting targeted tasks.
We are involved in the Indie gaming community by networking with fellow studios through “La Guilde du Jeu Vidéo du Québec”, “Gameplay Space.” and sharing our knowledge with other small studios.